# Aliases

WorkShop Visual can only process certain pre-defined resource types. The alias mechanism lets you specify that a new type of resource is equivalent to one of the known resource types.

Enter the new resource type in the Selection field, and press Add to add a new resource type. Enter the equivalent resource type (the one known to WorkShop Visual) in the Equivalent field, and press Apply.

WorkShop Visual's resource panels are arranged in sections, with resources of the same type on the same page. If a widget class has a resource of a type which is unknown to WorkShop Visual, WorkShop Visual will, by default, place it in the miscellaneous section of the widget resource panel. In this case, the value entered in the resource panel will be passed directly into the generated code. See the WorkShop Visual User Manual for a list of the pre-defined resource types and the corresponding resource panel sections.

See also: