README
aix4
aix4/bin
aix4/bin/imf_copy
aix4/bin/imf_disp
aix4/bin/mkmishader
aix4/bin/ray
aix4/bin/spmstat
aix4/spm
aix4/spm/spmd
aix4/spm/spm_key
aix4/spm/spm-config
aix4/shaders
aix4/shaders/aliaswave.so
aix4/shaders/base.so
aix4/shaders/physics.so
aix4/shaders/contour.so
aix4/shaders/3dsmax.so
autorun.inf
common
common/doc
common/doc/manual_html
common/doc/manual_html/index.html
common/doc/manual_html/ray-0_1Organization_this_Book.html
common/doc/manual_html/ray-0_2Introduction_mental_ray.html
common/doc/manual_html/ray-0_3WWW_Resources.html
common/doc/manual_html/ray-0_4Acknowledgements.html
common/doc/manual_html/ray-1_10Texture_Bump_Displaceme.html
common/doc/manual_html/ray-1_11Texture_Filtering.html
common/doc/manual_html/ray-1_12User_Defined_Shaders.html
common/doc/manual_html/ray-1_13Camera.html
common/doc/manual_html/ray-1_14Lens_Effects.html
common/doc/manual_html/ray-1_15Depth_Field.html
common/doc/manual_html/ray-1_16Animation.html
common/doc/manual_html/ray-1_17Motion_Blur.html
common/doc/manual_html/ray-1_18Sampling_Algorithms.html
common/doc/manual_html/ray-1_19OpenGL_Acceleration.html
common/doc/manual_html/ray-1_1Parallelism.html
common/doc/manual_html/ray-1_20Color_Calculations.html
common/doc/manual_html/ray-1_21Output_Shaders.html
common/doc/manual_html/ray-1_22Contours.html
common/doc/manual_html/ray-1_23Memory_mapped_Textures.html
common/doc/manual_html/ray-1_24Caustics.html
common/doc/manual_html/ray-1_25Global_Illumination2_1.html
common/doc/manual_html/ray-1_26Final_Gathering2_1.html
common/doc/manual_html/ray-1_27Volume_Caustics.html
common/doc/manual_html/ray-1_28Global_Illumination_in_.html
common/doc/manual_html/ray-1_29Diagnostic_modes2_1.html
common/doc/manual_html/ray-1_2Free_Form_Surfaces.html
common/doc/manual_html/ray-1_3Edge_Merging_Adjacency_D.html
common/doc/manual_html/ray-1_4Special_Points_Curves.html
common/doc/manual_html/ray-1_5Atmospheres_Volumes.html
common/doc/manual_html/ray-1_6Materials.html
common/doc/manual_html/ray-1_7Light_Sources.html
common/doc/manual_html/ray-1_8Area_Light_Sources.html
common/doc/manual_html/ray-1_9Shadow_Maps.html
common/doc/manual_html/ray-1_Functionality.html
common/doc/manual_html/ray-2_1Shader_Declarations.html
common/doc/manual_html/ray-2_2Shader_Definitions.html
common/doc/manual_html/ray-2_3Shader_Lists.html
common/doc/manual_html/ray-2_4Shader_Graphs.html
common/doc/manual_html/ray-2_5Phenomena.html
common/doc/manual_html/ray-2_6Commands.html
common/doc/manual_html/ray-2_7Scene_Entities.html
common/doc/manual_html/ray-2_8Contours.html
common/doc/manual_html/ray-2_9Scene_Example.html
common/doc/manual_html/ray-2_Scene_Description_Languag.html
common/doc/manual_html/ray-3_10Volume_Shaders.html
common/doc/manual_html/ray-3_11Environment_Shaders.html
common/doc/manual_html/ray-3_12Light_Shaders.html
common/doc/manual_html/ray-3_13Shadow_Shaders.html
common/doc/manual_html/ray-3_14Photon_Shaders.html
common/doc/manual_html/ray-3_15Photon_Emitter_Shaders.html
common/doc/manual_html/ray-3_16Lens_Shaders.html
common/doc/manual_html/ray-3_17Output_Shaders.html
common/doc/manual_html/ray-3_18Displacement_Shaders.html
common/doc/manual_html/ray-3_19Geometry_Shaders.html
common/doc/manual_html/ray-3_1Dynamic_Linking_Shaders.html
common/doc/manual_html/ray-3_20Contours.html
common/doc/manual_html/ray-3_21Functions_Shaders.html
common/doc/manual_html/ray-3_22Initialization_Cleanup.html
common/doc/manual_html/ray-3_23Automatic_Source_Genera.html
common/doc/manual_html/ray-3_24Shaders_Trace_Functions.html
common/doc/manual_html/ray-3_25Example_Scene_with_Cust.html
common/doc/manual_html/ray-3_2Coordinate_Systems.html
common/doc/manual_html/ray-3_3Shader_Type_Overview.html
common/doc/manual_html/ray-3_4State_Variables.html
common/doc/manual_html/ray-3_5Shader_Parameter_Declara.html
common/doc/manual_html/ray-3_6Parameter_Assignments_mi.html
common/doc/manual_html/ray-3_7Shader_Versioning.html
common/doc/manual_html/ray-3_8Material_Shaders.html
common/doc/manual_html/ray-3_9Texture_Shaders.html
common/doc/manual_html/ray-3_Using_Writing_Shaders.html
common/doc/manual_html/ray-4_1Introduction.html
common/doc/manual_html/ray-4_2Examples.html
common/doc/manual_html/ray-4_3Geometry_Shader_API.html
common/doc/manual_html/ray-4_4Geometry_Shader_Data_Str.html
common/doc/manual_html/ray-4_Geometry_Shaders.html
common/doc/manual_html/ray-5_1Command_Line_Options.html
common/doc/manual_html/ray-5_2Startup_File.html
common/doc/manual_html/ray-5_3Stack_Size.html
common/doc/manual_html/ray-5_Usage_Command_Line_Option.html
common/doc/manual_html/ray-6_1Rendering_Algorithms.html
common/doc/manual_html/ray-6_2Scene_Description_Langua.html
common/doc/manual_html/ray-6_3Shader_Writing.html
common/doc/manual_html/ray-6_Upgrading_from_mental_ray.html
common/doc/manual_html/ray-7_Scene_File_Grammar.html
common/doc/manual_html/ray-Bibliography.html
common/doc/manual_html/ray-Contents.html
common/doc/manual_html/ray-Introduction.html
common/doc/manual_html/array.fig.jpg
common/doc/manual_html/box.fig.jpg
common/doc/manual_html/conn_pic.jpg
common/doc/manual_html/contents_motif.jpg
common/doc/manual_html/cross_ref_motif.jpg
common/doc/manual_html/dag.fig.jpg
common/doc/manual_html/dataflow.fig.jpg
common/doc/manual_html/facelist.fig.jpg
common/doc/manual_html/filter_box.fig.jpg
common/doc/manual_html/filter_gauss.fig.jpg
common/doc/manual_html/filter_lanczos.fig.jpg
common/doc/manual_html/filter_mitchell.fig.jpg
common/doc/manual_html/filter_triangle.fig.jpg
common/doc/manual_html/forward_rays.fig.jpg
common/doc/manual_html/fourcubes.depthfade.jpg
common/doc/manual_html/hand.simple.many.jpg
common/doc/manual_html/hand.simple.outline.jpg
common/doc/manual_html/hand.simple.refl.jpg
common/doc/manual_html/hand.simple.thin.jpg
common/doc/manual_html/hand.simple.trans.jpg
common/doc/manual_html/next_motif.jpg
common/doc/manual_html/next_motif_gr.jpg
common/doc/manual_html/polylist.fig.jpg
common/doc/manual_html/previous_motif.jpg
common/doc/manual_html/previous_motif_gr.jpg
common/doc/manual_html/ray-img1.jpg
common/doc/manual_html/ray-img10.jpg
common/doc/manual_html/ray-img11.jpg
common/doc/manual_html/ray-img12.jpg
common/doc/manual_html/ray-img13.jpg
common/doc/manual_html/ray-img14.jpg
common/doc/manual_html/ray-img15.jpg
common/doc/manual_html/ray-img16.jpg
common/doc/manual_html/ray-img17.jpg
common/doc/manual_html/ray-img18.jpg
common/doc/manual_html/ray-img19.jpg
common/doc/manual_html/ray-img2.jpg
common/doc/manual_html/ray-img20.jpg
common/doc/manual_html/ray-img21.jpg
common/doc/manual_html/ray-img22.jpg
common/doc/manual_html/ray-img23.jpg
common/doc/manual_html/ray-img24.jpg
common/doc/manual_html/ray-img25.jpg
common/doc/manual_html/ray-img26.jpg
common/doc/manual_html/ray-img27.jpg
common/doc/manual_html/ray-img28.jpg
common/doc/manual_html/ray-img29.jpg
common/doc/manual_html/ray-img3.jpg
common/doc/manual_html/ray-img30.jpg
common/doc/manual_html/ray-img31.jpg
common/doc/manual_html/ray-img32.jpg
common/doc/manual_html/ray-img33.jpg
common/doc/manual_html/ray-img34.jpg
common/doc/manual_html/ray-img35.jpg
common/doc/manual_html/ray-img36.jpg
common/doc/manual_html/ray-img37.jpg
common/doc/manual_html/ray-img38.jpg
common/doc/manual_html/ray-img39.jpg
common/doc/manual_html/ray-img4.jpg
common/doc/manual_html/ray-img40.jpg
common/doc/manual_html/ray-img41.jpg
common/doc/manual_html/ray-img42.jpg
common/doc/manual_html/ray-img43.jpg
common/doc/manual_html/ray-img44.jpg
common/doc/manual_html/ray-img45.jpg
common/doc/manual_html/ray-img46.jpg
common/doc/manual_html/ray-img47.jpg
common/doc/manual_html/ray-img48.jpg
common/doc/manual_html/ray-img49.jpg
common/doc/manual_html/ray-img5.jpg
common/doc/manual_html/ray-img50.jpg
common/doc/manual_html/ray-img51.jpg
common/doc/manual_html/ray-img52.jpg
common/doc/manual_html/ray-img53.jpg
common/doc/manual_html/ray-img6.jpg
common/doc/manual_html/ray-img7.jpg
common/doc/manual_html/ray-img8.jpg
common/doc/manual_html/ray-img9.jpg
common/doc/manual_html/ren.fig.jpg
common/doc/manual_html/shadow_rays.fig.jpg
common/doc/manual_html/shadow_segs.fig.jpg
common/doc/manual_html/teapotcontour.jpg
common/doc/manual_html/unconn_pic.jpg
common/doc/manual_html/up_motif.jpg
common/doc/manual_html/up_motif_gr.jpg
common/doc/manual_html/volume_rays.fig.jpg
common/doc/ps
common/doc/ps/relnotes.ps
common/doc/ps/aliaswave.ps
common/doc/ps/baseshader.ps
common/doc/ps/physics.ps
common/doc/ps/contour.ps
common/doc/ps/install.NT.ps
common/doc/ps/install.UNIX.ps
common/doc/install
common/doc/install/rayserv.gif
common/doc/install/segelhaus.gif
common/doc/install/setupex.gif
common/doc/install/setupfin.gif
common/doc/install/setupfold.gif
common/doc/install/setupprogr.gif
common/doc/install/setupsel.gif
common/doc/install/setupsellic.gif
common/doc/install/setupstart.gif
common/doc/install/setuptype.gif
common/doc/install/spmconf.gif
common/doc/install/spmkey.gif
common/doc/install/spmsrv.gif
common/doc/install/instnote.html
common/doc/install/uninst.gif
common/doc/install/spmuiad.gif
common/demo
common/demo/demo.mi
common/demo/demo.tif
common/include
common/include/base.mi
common/include/contour.mi
common/include/geoshader.h
common/include/physics.mi
common/include/keepsym.ibm
common/include/mi_version.h
common/include/sdl.mi
common/include/shader.h
common/include/wavefront.mi
common/include/rayrc
decunix4
decunix4/bin
decunix4/bin/imf_copy
decunix4/bin/imf_disp
decunix4/bin/mkmishader
decunix4/bin/ray
decunix4/bin/spmstat
decunix4/spm
decunix4/spm/spmd
decunix4/spm/spm_key
decunix4/spm/spm-config
decunix4/shaders
decunix4/shaders/aliaswave.so
decunix4/shaders/base.so
decunix4/shaders/physics.so
decunix4/shaders/contour.so
decunix4/shaders/3dsmax.so
hpux11
hpux11/bin
hpux11/bin/imf_copy
hpux11/bin/imf_disp
hpux11/bin/mkmishader
hpux11/bin/ray
hpux11/bin/spmstat
hpux11/spm
hpux11/spm/spmd
hpux11/spm/spm_key
hpux11/spm/spm-config
hpux11/shaders
hpux11/shaders/aliaswave.so
hpux11/shaders/base.so
hpux11/shaders/physics.so
hpux11/shaders/contour.so
hpux11/shaders/3dsmax.so
install
install/mi_checkos
install/mi_install_licenses
install/mi_install_ray
install/mi_install_spm
install/rcspm
irix6-64
irix6-64/bin
irix6-64/bin/imf_copy
irix6-64/bin/imf_disp
irix6-64/bin/mkmishader
irix6-64/bin/ivray
irix6-64/bin/ray
irix6-64/bin/spmstat
irix6-64/spm
irix6-64/spm/spmd
irix6-64/spm/spm_key
irix6-64/spm/spm-config
irix6-64/shaders
irix6-64/shaders/aliaswave.so
irix6-64/shaders/base.so
irix6-64/shaders/physics.so
irix6-64/shaders/contour.so
irix6-64/shaders/3dsmax.so
irix6-n32
irix6-n32/bin
irix6-n32/bin/imf_copy
irix6-n32/bin/imf_disp
irix6-n32/bin/mkmishader
irix6-n32/bin/ivray
irix6-n32/bin/ray
irix6-n32/bin/spmstat
irix6-n32/spm
irix6-n32/spm/spmd
irix6-n32/spm/spm_key
irix6-n32/spm/spm-config
irix6-n32/shaders
irix6-n32/shaders/aliaswave.so
irix6-n32/shaders/base.so
irix6-n32/shaders/physics.so
irix6-n32/shaders/contour.so
irix6-n32/shaders/3dsmax.so
linux-alpha
linux-alpha/bin
linux-alpha/bin/imf_copy
linux-alpha/bin/imf_disp
linux-alpha/bin/mkmishader
linux-alpha/bin/ray
linux-alpha/bin/spmstat
linux-alpha/shaders
linux-alpha/shaders/aliaswave.so
linux-alpha/shaders/base.so
linux-alpha/shaders/physics.so
linux-alpha/shaders/contour.so
linux-alpha/shaders/3dsmax.so
linux-x86
linux-x86/bin
linux-x86/bin/imf_copy
linux-x86/bin/imf_disp
linux-x86/bin/mkmishader
linux-x86/bin/ray
linux-x86/bin/spmstat
linux-x86/shaders
linux-x86/shaders/aliaswave.so
linux-x86/shaders/base.so
linux-x86/shaders/physics.so
linux-x86/shaders/contour.so
linux-x86/shaders/3dsmax.so
mrcd.mid
nt-alpha
nt-alpha/bin
nt-alpha/bin/mitool.dll
nt-alpha/bin/imf_copy.exe
nt-alpha/bin/imf_disp.exe
nt-alpha/bin/mkmishader.exe
nt-alpha/bin/rayserver.exe
nt-alpha/bin/ray.exe
nt-alpha/bin/spmstat.exe
nt-alpha/spm
nt-alpha/spm/spm_key_ui.exe
nt-alpha/spm/spm_k.dll
nt-alpha/spm/spmd.exe
nt-alpha/spm/spm_key.exe
nt-alpha/spm/spm-config.ini
nt-alpha/lib
nt-alpha/lib/shader.lib
nt-alpha/lib/3dsmax.lib
nt-alpha/lib/aliaswave.lib
nt-alpha/lib/base.lib
nt-alpha/lib/contour.lib
nt-alpha/lib/physics.lib
nt-alpha/shaders
nt-alpha/shaders/aliaswave.dll
nt-alpha/shaders/base.dll
nt-alpha/shaders/physics.dll
nt-alpha/shaders/contour.dll
nt-alpha/shaders/3dsmax.dll
nt-x86
nt-x86/bin
nt-x86/bin/mitool.dll
nt-x86/bin/imf_copy.exe
nt-x86/bin/imf_disp.exe
nt-x86/bin/mkmishader.exe
nt-x86/bin/rayserver.exe
nt-x86/bin/ray.exe
nt-x86/bin/spmstat.exe
nt-x86/spm
nt-x86/spm/spm_k.dll
nt-x86/spm/spm_key_ui.exe
nt-x86/spm/spmd.exe
nt-x86/spm/spm_key.exe
nt-x86/spm/spm-config.ini
nt-x86/lib
nt-x86/lib/shader.lib
nt-x86/lib/3dsmax.lib
nt-x86/lib/aliaswave.lib
nt-x86/lib/base.lib
nt-x86/lib/contour.lib
nt-x86/lib/physics.lib
nt-x86/shaders
nt-x86/shaders/aliaswave.dll
nt-x86/shaders/base.dll
nt-x86/shaders/physics.dll
nt-x86/shaders/contour.dll
nt-x86/shaders/3dsmax.dll
rayinstall
setup
setup/setupalpha.exe
setup/DATA.TAG
setup/SETUP.INI
setup/Setup.exe
setup/_ISDel.exe
setup/_Setup.dll
setup/_inst32A.ex_
setup/_inst32i.ex_
setup/_sys1.cab
setup/_sys1.hdr
setup/_user1.cab
setup/_user1.hdr
setup/data1.cab
setup/data1.hdr
setup/lang.dat
setup/layout.bin
setup/os.dat
setup/setup.bmp
setup/setup.ins
setup/setup.lid
setup/setup16.bmp
startup.exe
startupa.exe
sunos5
sunos5/bin
sunos5/bin/imf_copy
sunos5/bin/imf_disp
sunos5/bin/mkmishader
sunos5/bin/ray
sunos5/bin/spmstat
sunos5/spm
sunos5/spm/spmd
sunos5/spm/spm_key
sunos5/spm/spm-config
sunos5/shaders
sunos5/shaders/aliaswave.so
sunos5/shaders/base.so
sunos5/shaders/physics.so
sunos5/shaders/contour.so
sunos5/shaders/3dsmax.so
